

Novakid weapons are now in game,craft able,coloured and with correct damage Now with new characters you'll spawn with your racial broken broadsword and tier0shortsword like you used to!
STARBOUND TUNGSTEN MOD
made a newer mod cover art and used an awesome sexual time saving program called "SpriteSheetPacker" to make sheets of all the weapons for each race. removed dagge and replaced it with dagger.that misspelling in this mod list has been driving me mad. weapons now have the old style rarity.so end game being legendary.iron,steel being common.titiaum and dursteel being uncommon etc weapons have the old style selling price to prevent pixel exploits. that red crystal "refinedrubium" returns craftable from 1 "refinedferozium" that blue crystal "ceruliumcompound" returns craftable the way it used to from 1 refinedrubium and 1 gold

There was 5,6,7 tiered broadswords/spears and hammers that existed all dealt the same damage as the other existing tiers but looked different.they're ingame now it would be a shame to leave them out! It's nearing the end.almost finished.I've seen somepeople talk about floran weapons not matching i'll need to look into that but for now. Had to be said.maybe if i reupload the completed project it might get more attention because it re-appears in that "recently uploaded" section so it will get yipee attention again. *selfish ba****'in comment about how popular this mod is versus work put in*įor thinking this was hopfully going to be more popular then the usual amount of attention it gets. Personal note.I'm not 100% happy at how this has turned out.also a tad drunk so. yeah tungstenbar was tungstenbar.a lowercase so basically it didn't appear ingame.thats how it goes.but it appears now or at least it does for the apex.
STARBOUND TUNGSTEN PLUS
The mod is nearly completed i have to give the correct pixel sell price and rarity plus a bit more and then i'm finished gathered 315 something weapons skins and had to manually one by one color them with the correct color.

imperviumcompound returns and can now be made with the tier 3 furnace 1 refinedviolium and 1 gold bar how like it used Steel Returns and can now be made with the tier 1 furnace 1 copper bar and 1 iron bar like how it used to each race can craft their type of melee weapons like how they used to Special thanks to a program called "Macro Recorder" for removing the repetitive copy pasting most of the time apex, avian, floran, glitch, human and hylotl Melee weapon damages converted and done for hylotl all melee weapons axe, broadsword, dagger, hammer, shortsword and spear human all melee weapons axe, broadsword, dagger, hammer, shortsword and spear glitch all melee weapons axe, broadsword, dagger, hammer, shortsword and spear floran all melee weapons axe, broadsword, dagger, hammer, shortsword and spear avian all melee weapons axe, broadsword, dagger, hammer, shortsword and spear apex all melee weapons axe, broadsword, dagger, hammer, shortsword and spear Might need a bit more aligning but im happy to say it feels done. Is a Project to restore all the old racial weapons and hopefully balanced enough recipes we had in starbound before the nightly build standardized the weapons into iron,tungstun and other metals weapons each race had with no real racial touch to each of them.Īt its current state im happy to say the project is done. and one more thanks to everyone for reporting the weapons alignment being off. On new characters you'll spawn with the racial starter weapons! Big Thanks to Steam user "The Honey Badger"įor helping me understand the method

I don't know if you looked though them all but thanks for correcting me on that thanks to user "Jandroan" for showing me one of every single weapon on the entire mod pack was wrong. thanks to user "tealsummernights" for letting me know novakids don't have starter weapons in locker if you're having an isse with steelbars try this version Since they caused issues with other mods. This is a different version of this mod that keeps the steelbars that were removed. Thanks to CoolSnowman95 for pointing it out Oops turns out i never acutally gave the shortswords damage values so they all did the same damage
